After intercepting and literally flying in formation with the enemy (Italian) Bombers, my engine suffer oil leakage as well as my water cooled engine goes kaput as the radiator tank leak. I managed nurse the damage Mig back to base thanks to MEC, close all radiator, props pitch to 0% and deploying landing gear at the last momments. You can you props pitch as an airbrake though, but in this case, my Mig lack such kinetic energy.
Though designed as a high-altitude bomber-interceptor, the MiG-3's pilot's oxygen supply was woefully inadequate, both fuel and oil pumps failed to keep necessary pressure at altitude and pilot inexperience with high altitude flying all played against the aircraft's abilities. Once again, the MiG Design Bureau set out to fix these deficiencies and when complete, the MiG-3 design teams optimized it for high altitude operations above 20,000 ft (6,000 m). Here the MiG-3 boasted almost a 20 mph (26 kph) speed advantage over the German Bf 109E, though at sea-level, this advantage disappeared and the MiG-3 had roughly the same top speed as the Bf 109.
The weapons of the MiG-3 always seemed lacking compared to other aircraft such as the Bf 109 which typically sported a 20 mm canon along with machine guns. MiG-3s of all iterations only had machine guns in the 12.7 mm and 7.62 mm varieties. Though experiments with wing-mounted gun pods and rockets took place, reduction of airspeed due to them often resulted in the pilots having them removed, one of the few times where fighter pilots prefered streamlined aircraft over firepower. Ultimately the new gun sight was not fit for the task, so pilots often relied on getting as close to the enemy aircraft as possible before opening fire, sometimes within point-blank range to ensure a hit. The design also allowed for the suspension of two containers under the wing, each housing an unsynchronized large-calibre 12.7 mm Berezina BK machine gun.
Some Soviet pilots did find success while flying the MiG-3. Aleksander Pokryshkin was one such pilot, as his initial foray into air combat was at the controls of a MiG-3. It was while flying the MiG-3 that Pokryshkin scored several victories against the German Bf 109. However, it was also during this time he realized that Soviet air combat doctrine was outdated, and he took detailed notes of his and other's accounts at air combat to determine a better way to fight. Pokryshkin's experience in the MiG-3 helped shape future Soviet air combat tactics for pilots flying more capable aircraft such as the Yak-1B, P-39K and Lavochkin fighters. Pokryskin was quoted as saying, "The operational advantage of the MiG-3 seemed to be obscured by its certain defects. However, these advantages could undoubtedly be exploited by a pilot able to discover them."
aircraft : Mig-3-15-BK
ammo : tracer 0.30 cals, ground 0.50 cals
convergence : 800m
Setup : Keyboard and mouse mouse joystick (not mouse aim as there is no Instructor in Air Simulator Battle)
game mode : Aircraft Simulated Battle Enduring Confrontation
Screen Record device : Phone Camera
graphic settings : low
computer spec : pentium core - windows 10-DDR3 - and the rest I don't know
Head Tracker : Ivan! What is Head Tracker??
Though designed as a high-altitude bomber-interceptor, the MiG-3's pilot's oxygen supply was woefully inadequate, both fuel and oil pumps failed to keep necessary pressure at altitude and pilot inexperience with high altitude flying all played against the aircraft's abilities. Once again, the MiG Design Bureau set out to fix these deficiencies and when complete, the MiG-3 design teams optimized it for high altitude operations above 20,000 ft (6,000 m). Here the MiG-3 boasted almost a 20 mph (26 kph) speed advantage over the German Bf 109E, though at sea-level, this advantage disappeared and the MiG-3 had roughly the same top speed as the Bf 109.
The weapons of the MiG-3 always seemed lacking compared to other aircraft such as the Bf 109 which typically sported a 20 mm canon along with machine guns. MiG-3s of all iterations only had machine guns in the 12.7 mm and 7.62 mm varieties. Though experiments with wing-mounted gun pods and rockets took place, reduction of airspeed due to them often resulted in the pilots having them removed, one of the few times where fighter pilots prefered streamlined aircraft over firepower. Ultimately the new gun sight was not fit for the task, so pilots often relied on getting as close to the enemy aircraft as possible before opening fire, sometimes within point-blank range to ensure a hit. The design also allowed for the suspension of two containers under the wing, each housing an unsynchronized large-calibre 12.7 mm Berezina BK machine gun.
Some Soviet pilots did find success while flying the MiG-3. Aleksander Pokryshkin was one such pilot, as his initial foray into air combat was at the controls of a MiG-3. It was while flying the MiG-3 that Pokryshkin scored several victories against the German Bf 109. However, it was also during this time he realized that Soviet air combat doctrine was outdated, and he took detailed notes of his and other's accounts at air combat to determine a better way to fight. Pokryshkin's experience in the MiG-3 helped shape future Soviet air combat tactics for pilots flying more capable aircraft such as the Yak-1B, P-39K and Lavochkin fighters. Pokryskin was quoted as saying, "The operational advantage of the MiG-3 seemed to be obscured by its certain defects. However, these advantages could undoubtedly be exploited by a pilot able to discover them."
aircraft : Mig-3-15-BK
ammo : tracer 0.30 cals, ground 0.50 cals
convergence : 800m
Setup : Keyboard and mouse mouse joystick (not mouse aim as there is no Instructor in Air Simulator Battle)
game mode : Aircraft Simulated Battle Enduring Confrontation
Screen Record device : Phone Camera
graphic settings : low
computer spec : pentium core - windows 10-DDR3 - and the rest I don't know
Head Tracker : Ivan! What is Head Tracker??
- Category
- MILITARY
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